kenc80 wrote:correct they were in the woods.
So the elves AA stacks with the AA ring on top of the +30. +30+10+10 = 50 so 17+50 = 67STR elves.
I think its really important that that point is clarified whenever the wiki is updated for the next version that terrain & AA are not capped and only morale/leadership/chaos/fear are capped.
Hope Maze isn't reading this
Didn't read this indeed during the game but realized something was "weird" with the capping. However, besides the theoretical discussion in this threat, experiencing it on the field, come on, you must admit it was ... fun! What's wrong with having elves fighting at 67 or even 75? The fact that they cost less (money- and production time-wise)? Nah, I like the flavour of these kind of "underdog becomes specialist killer" elements. It could have killed my "oh so precious" hero, it could have flipped the balance, it could have ... well, from the moment I discovered this new race of superpower elves, I focused and put my priorities on killing their magic potion.
Hadesha is still a demons map, supported by a couple of ghost and serpent cities + 1 RD + 1 GD on attack and gryphons for city defense + if possible attack. Less monotonous than before, but it's still "demons rule". You can agree or have another opinion from slightly disagreeing to completely disagreeing but one thing is for sure: ground units are no part of mid or late game on Hadesha. Except from in this kind of situations, elves being cheap but proud superpowered specialists on their terrain.
This said, good game! After you surrendered the game turned into countdown (-up) to reaching the 80% ownership.