Negern wrote:Just to choose how many "clicks" are wanted. Click on one square and then another to see the amount of squares between them, on four squares to see how many squares the area are. Would come in great use when balancing and making mirror maps. Also, the first function could become a gold member in game tool. Just to choose what units that should make up the imaginary stack then from where they start and their destination. Could make it easier to decide vectors, where to go with certain units, which productions to buy etc.
SnotlinG wrote:3. Doesnt get this one, something for in-game?
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