First, three things which I think are small bugs:
- I wanted to place an elemental on lava to protect some item placed there, but it isn't possible.
- If I have eight neutrals placed on the same spot and click on them, I can see only seven of them.
- When using bigger than 1x1 paint tool, the shorline does not display properly.
And secondly, some possibilities which I would find useful for editor to be more friendly to map makers and players or which I think could a little improve variability and balancing of maps:
- copy settings of some city to another
- option to choose what to select on certain position, like you have in game screen, so that you don't have to, for example, remove units and items placed on the income site just to change or see its settings
- some button for "select all units for production", such that it places all the units in the box on the right; so if you want only to forbid production of one certain unit, you don't have to select and click all the rest of units one by one
- something like "select the city/ruins settings randomly from a given set"; for example something like "select randomly city production from heavy cavalry, giant, wizard" or, for a ruin, "5 skeletons or 3 ghouls, 500-700 gold or Titans adament or Infernal cranium"
- more possible setups for starting cities for certain game type; ie., for example, on 8 players maps you can choose three or four distinct doubles for starting cities for a 1:1 game, and the game is set randomly with any of these doubles
- possibility to select a starting position, at least in melee games
- some tool which could somehow emphasize the cities where the production of certain unit is available; so, if you are, for example, eager to buy red dragon, you don't have to click all the cities in the editor one by one to find out where it is possible
- some pop-up window which shows income, walls and production when you mouse over a city, similar to the one in game screen