by KGB » Mon Nov 05, 2012 5:44 am
The original code is all C/C++. Warbarons is using JavaScript and other languages (not even sure what the back end server code is written in). So when I say port, it doesn't mean I am going to be using it directly. More that I'll be using it as a reference. On top of that I contributed a lot of the code to the War4 random map maker in order to create balanced maps/starting positions/ruins etc so that stuff is all mine anyway.
KGB