Random maps

Do you have suggestions or ideas for improvement, post them here and we will them out.

Re: Random maps

Postby KGB » Mon Nov 05, 2012 5:53 pm

Jeremy,

That option is what's known as 'hidden map'. And yeah the game definitely needs it along with FOW for random maps.

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Re: Random maps

Postby garvisus » Mon Nov 05, 2012 6:50 pm

I second the true black fog.

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Re: Random maps

Postby hatchfactory » Tue Nov 06, 2012 4:08 am

I would imagine generating interesting terrain could be as simple as a perlin noise algorithm, then assigning elevations or terrain types to the different values. Where I'd imagine it getting a little tricky would be intelligent balanced placement of buildings, roads, bridges etc.
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Re: Random maps

Postby TheHornedKing » Thu Nov 22, 2012 2:13 am

Random map generator, Hidden Map and a setting for Neutrals: Weak, Normal, Strong and Random. Warbarons would be ten times better if these were added. Random maps are the best way to play these kind of games. Pre made maps suck.
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