by Sylvos » Mon Nov 26, 2012 9:27 pm
I have just finished a game on this map. My team won and we had the starting position of the top right and top left. My own was top left and I had, far and away, the easiest expansion. Not only did I have a starting ruin accessible, but the first turn city available to me produced dwarves. Giving me that ability to rapidly move through what is normally inhospitable terrain was of immense benefit in quickly moving out to gain a resource advantage.
I don't know enough about the maps/system to say if that city would always have dwarf production, but limiting the ability to speed out of the gate that way (I used dwarves and speed together!) would go a long way towards balancing the accessibility.