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Ruins - Overview


Ruins are abandoned haunted places that only heroes can search for treasure.

Ruin Information


When a game is started each ruin is assigned a treasure and undead guardian(s). The treasure and guardians may be specifically set by the creator of the map (this is not the player who started the game) in which case they will always be the same for every game on that map. If the treasure and guardians are not specifically set the game assigns random treasure and guardians to the ruin.

Clicking on a ruin in the game will pop up an information screen for that ruin. If the ruin treasure and guardians have been specifically set then the pop up will list the exact contents of the ruin. If the ruin treasure and guardians have been randomly set then the pop up will only show possible guardian encounters for that level of ruin. The pop up will also display the current state of the ruin (unexplored/explored) and whether or not the ruin can respawn. The ruin state (unexplored/explored) is only accurate for ruins that are not hidden by the Fog of War.

Tip: Always bring up the information screen for nearby ruins to see if they have specific guardians and treasure.

Ruin Levels


There are 3 levels of ruins in the game:

Ruin Levels

Ruin Type Min Hero Level Treasure Types Guardians Base XP

Building - Level 1

1

Magic Item[1] (55%)

Gold (30%)

Sage (10%)

Allies (5%)

Ruin Combat50-150

Ziggurat - Level 2

2

Magic Item[1] (45%)

Allies (25%)

Gold (20%)

Sage (10%)

Ruin Combat150-350

Shipwreck - Level 2

2

Magic Item[1] (45%)

Allies (25%)

Gold (20%)

Sage (10%)

Ruin Combat150-350

Tower - Level 3

3

Magic Item[1] (40%)

Allies (30%)

Gold (20%)

Sage (10%)

Ruin Combat200-500

[1] If there are no unused items to place in a ruin then the gold treasure type will be substituted.


Treasure Types


Below are tables showing the 4 different types of treasure that can be found in a ruin:



Here are the possible amounts of gold that can be found in each type of ruin.

Gold

Ruin Type Gold
Building250-700
Ziggurat

Shipwreck
500-1400
Tower950-2500


All Magic Items come with an amount of gold in inverse proportion to their value (better items come with less gold).

Magic Item

Ruin Type Magic Item Type Gold Formula
BuildingLevel 1 Item(550-item value)/2 - (550-item value)
Ziggurat

Shipwreck
Level 2 Item(1050-item value)/2 - (1050-item value)
TowerLevel 3 Item(1550-item value)/2 - (1550-item value)


A sage rewards the rescuing hero with training and wisdom and a small amount of gold.

Sage

Ruin Type Hero Skill Points Ability Points Gold
Building5150-250
Ziggurat

Shipwreck
101150-350
Tower202250-550


Here are the possible allies that can be found in each ruin type.

Allies

Ruin Type Ally Ally Ally Ally Ally Ally Ally
Building

Yeti

1 - 33%

Minotaur

1 - 33%

Battering Ram

1 - 33%

----
Ziggurat

Ghosts

2 - 14.29%

Wizards

2 - 14.29%

Medusa

1 - 7.14%

2 - 7.14%

Elementals

1 - 4.76%

2 - 9.51%

Demons

1 - 7.14%

2 - 7.15%

Archon

1 - 7.14%

2 - 7.15%

Unicorn

1 - 14.29%

Shipwreck

Ghosts

2 - 20%

Krakens

1 - 10%

2 - 10%

Sea Serpents

2 - 10%

4 - 10%

Demons

1 - 10%

2 - 10%

Archons

1 - 10%

2 - 10%

--
Tower

Ghosts

3 - 4.76%

4 - 9.51%

Medusa

2 - 3.57%

3 - 10.72%

Demons

2 - 4.76%

3 - 9.51%

Devils

1 - 3.57%

2 - 7.14%

3 - 3.57%

Red Dragons

1 - 7.14%

2 - 7.14%

Green Dragons

1 - 2.86%

2 - 5.71%

3 - 5.71%

Grand Archon

1 - 7.14%

2 - 7.14%



Searching a Ruin


To search a ruin, move a stack containing at least one hero of the appropriate level onto the ruin. Then click the multi purpose button in the upper left menu (it will have a Ziggurat icon on it). A menu is displayed showing the hero that will enter the ruin and his undead lore skill. Confirm whether or not you want that hero to enter the ruin.

When the hero enters the ruin one of two things happens:
1) If the ruin does not have guardians then the hero is awarded the treasure and the ruin icon changes to indicate the ruin is explored.
2) If the ruin has guardians a battle will take place (See Ruin - Battles). If the hero wins the battle then the hero is awarded the treasure and the ruin icon changes to indicate the ruin is explored. If the hero does not win the battle then the hero is slain and any guardians that the hero killed in the battle are removed so that the next hero who searches the ruin will face fewer guardians.

Unless one of your hero's posesses the Eye of KGB item or the ruin has set guardians the hero must enter the ruin totally blind to whatever guardians might be waiting inside. Maximizing the hero's undead lore skill with items and undead lore from other units is the best way to ensure the hero survives.

Tip: When a stack contains multiple heroes, the hero with the highest Undead Lore skill will be chosen to enter the ruin. This may not always be the hero you want to search the ruin. To select a different hero you must unselect the default hero from the stack.

Experience


The experience awarded for searching a ruin consists of the base ruin XP plus XP for each guardian defeated. This value then multiplied by the hero's learning level to give the final XP value for searching the ruin.

Only the hero who entered the ruin gets the experience.

Example: A stack consisting of a Ranger and a Barbarian searches a L2 ruin. The Ranger is chosen to enter the ruin and she successfully defeats 3 Ghouls. The XP value is 150-350 (ruin XP) + 3*150 (3 Ghoul guardians) = 600-800. The Rangers learning level is 110% so the value is multlied by 1.1 to give a final value of 660-880 and all of it is awarded to the Ranger.

Respawn


At the begining of a new turn there is a small chance that 1 explored ruin is reinhabitated by guardians and a new treasure is placed in it. When a respawn takes place the News menu that is shown at the start of the turn will indicate which ruin respawned.