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Unitlist part 1





Scout

The scout is a specialist at moving in rough terrain. He can lead your armies through any terrain at move cost 3 and at 2 in desert. As a fighter he is weak but due to his bow he has anti air skill which is handy to take down spying crows. Scouts have undead lore skill which makes him a good help for heroes when searching ruins.
20
5
5
1
5
2
35
1
1
75


Crow

The crow may be cheap but it's a very useful unit. with it's fast movement, flying ability and good view radius is can scout large areas. A group of crows that are blessed with battle or fighting together with a unit with morale bonus can be used as a fast and effective raiding army that can cause much trouble. Crows can not carry any other unit on the back like other flying armies can.
22
5
1
3
2
5
2
100


Light Infantry

The light infantry is a cheap and weak battle unit. It poses a serious threat to scouts and crows but other than that its best used as fodder.
15
10
1
3
2
40
1
100


Orc

Orcs are weak units that are specialized in swamps both for movement and battle. Orcs have a chance to ambush an enemy.
14
10
6
1
3
10
2
50
2
150


Heavy Infantry

The heavy infantry is a specialist defender. It's comes with a high upkeep so don't keep to many of these guys sitting around in your castles.
12
10
10
1
3
2
40
4
200


Light Cavalry

The light cavalery is one of the fastest armes and its quite strong in open terrain. One of its best uses controlling large open areas, riding down slow moving armies on their way to attack a city.
20
10
8
1
4
5
2
40
3
275


Pikeman

Pikemen are good in open terrain which makes them good at giarding narrow passages in open terrain.
9
15
10
1
3
2
40
3
275


Wood elf

The elf is relativly fast, its truly strong against flying armies and have a battle bonus in forests. Elfs are good at protecting cities where an attack is likly to come from the air.
15
12
10
1
4
10
2
35
3
300


Eagle

Eagles are your cheapest way to fly heroes where you want them. The eagle is a air to air combat specialist which makes it dangerous to more expesive flying armies.
20
13
22
2
5
2
10
3
325


Dwarf

Dwarfs are the strongest 1 turn unit. Their specialty is attacking and hills where they move at the cost of only 1 and have a battle bonus of +10. Their weakness is ther lack of movement.
8
15
5
1
2
10
2
45
5
400


Sea serpent

Sea serpent is a aquatic creature. It can move in water without converting to a ship. Aquatic creatures can only move in water, swamp and city terrain. The sea serpent is fast and perfect to raid coastal cities.
22
20
10
2
3
10
2
5
6
400


Wolf rider

The wolf rider is a relativly technical army that has many different usages. It takes 2 turns to produce and only have battle 20 which makes it look dull compared to other 2 turn units. What the wolf rider has is morale bonuses in swamp and forest as well as 18% chance to ambush an enemy and the wolf rider also have a movement bonus in swamp and forest. If a wolf rider team up with orcs in a swamp it will be a cheap but lethal army. Its ambush skill can be combined with ghosts and you have a killer machine that will make the most powerful hero armies tremble.
16
20
16
2
5
5
2
50
5
4
425


Giant

Giants are great in hills due to their battle and movement skill. Due to the size of giants their view radius is unusually good.
16
25
10
2
5
2
40
3
450


Crusader

Crusaders add morale to the group and undead lore to heroes making the, good support units.
15
25
1
2
4
2
40
4
475


Heavy Cavalry

Heavy cavalery is a fast and powerful army in open terrain.
18
25
10
2
4
5
2
40
4
500