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Unitlist part 2





Battering Ram

Battering rams are useful to bring with you when you attack any fortified area such as cities, ruins and towers. The battering ram removes 5 from the enemy wall bonus. Battering rams are quite slow units.
14
20
5
2
3
2
40
4
550


Scorpion

Scorpions are fast at moving in desert terrain. Scorpions have a swarm bonus making them weak in few numbers but very powerful when they reach full force.
14
15
4(5)
2
2
2
15
4
600


Yeti

Yeti is like a monkey on two legs that dwell in snow around mountains. The Yeti have individual movement cost 1 in slow. Yetis are good at attacking and fighting in snow. Yetis causes fear in the enemy ranks.
15
20
15
2
4
2
2
30
4
650


Minotaur

The minotaur is a army specialiced in city terrain. Its quite strong in all situations but the prime is fighting in cities.
15
25
5
2
4
2
40
4
675


Catapult

Catapults removes 10 from enemy city wall bonus which makes them important to bring with when you plan to capture enemy cities. Catapults are slow moving units which makes them easy pray to fast raiding armies.
12
20
10
3
3
10
3
40
7
750


Spider

Spiders are the perfect city army. They are produced in just two turns and recieve +20 battle when fighting in cities. Spiders drawback is that they are relatively slow.
12
20
20
2
3
2
40
6
800


Ghost

Ghosts are silent and hard to detect. This makes them great at ambushing, but also give the entire stack a higher chance to ambush. The group ambush skill is unlike other skills columinative.
20
15
25
3
2
8
2
5
3
6
850


Gryphon

Gryphons have an eagles head, wing and claws and a lions paws and muscle. Gryphons are a city specialized flying army.
15
25
20
3
5
2
15
8
950


Wizard

Wizards are be produced in just 2 turns and have a movement of 32 which makes them great at long range attacks. Their ability to use magic give wizards +15 battle when fighting flying armies. Wizards have undead lore to help your heros in ruins.
32
25
15
2
4
2
2
40
6
950


Kraken

Kraken is a giant octopus. Its an aquatic creature that can only move on water, swamp and city terrain. Krakens are very dangerous on water terrain but can also be a great backstabber unit for coastal cities.
18
25
2
3
5
6
3
5
10
10
1000


Elemental

The elemental is slow but extremly powerful when it attacks. The best protection is to attack an elemental before it attacks you. Elementals are the only unit that can move on volcanic terrain.
13
25
15
3
4
3
20
9
1050


Sandworm

Sand worms are fast in desert terrain. They also have a unique bonus, when attacking a city they will just burrow under the city wall. the result is the enemy doesn't get a city wall bonus.
14
30
3
2
5
3
5
10
1050


Unicorn

The unicorn is a magical creature dwelling deep in the forest. Unicorn have a ability to negate terrain bonuses for other creatures. This makes it perfect when facing a pack of spiders guarding a city for example. The unicorn also have the ability to negate morale and fear bonuses.
17
30
3
3
5
10
2
20
10
1100


Archon

Archons are specialized in reducing the heroic bonuses leadership and chaos.
17
25
6
3
6
2
0
11
1100


Elephant

Elephants are a powerful force in battle and have a strong morale bonus when fighting in open and desert terrain. Elephants also give the army extra movement.
14
30
2
3
5
12
2
40
12
9
1150